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Multi Player Action Game. Good Idea or Bad Idea?


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#1 Oxymoron28   Members   -  Reputation: 201

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Posted 07 February 2013 - 07:20 PM

I've had this idea for a while now and I personally quite like the idea of it, it's not meant to be a series war game, it's all about customising your war vehicles and taking them to war with friends!

 

I've written up a design brief for the time being, I believe this does a good job of conveying the idea but if you have any questions feel free to ask! Also please feel free to rip the idea apart if you truly think it's a bad idea, please though, explain! smile.png

 

And also, please check out my other design documents here and comment on them? [GDD] Destroy All Towers - [GDD] StealIt - [GDD] H(a)unted

 

Spoiler

 

Thank you for your time and I hope to hear some comments on these designs! :)



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#2 Ashaman73   Crossbones+   -  Reputation: 6846

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Posted 08 February 2013 - 03:35 AM

Sounds great, though I would prefer military vehicles over jumbo jets and container ships, but this is my personal perference. WorldOfTanks is similar, so I think, that it is a valid idea.



#3 Oxymoron28   Members   -  Reputation: 201

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Posted 08 February 2013 - 05:30 AM

Sounds great, though I would prefer military vehicles over jumbo jets and container ships, but this is my personal perference. WorldOfTanks is similar, so I think, that it is a valid idea.

Thank you! And yeah Military vehicles will also be available if the game were to be made. Such as having tanks and being able to add all sorts of turrets to it.

 

I also liked the idea of having Blimps for anti-air purposes and what not!



#4 DaveTroyer   Members   -  Reputation: 1052

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Posted 08 February 2013 - 02:13 PM

So what I'm gathering is that each vehicle will be like a chassis that you can attach weapon systems to, the player can build up crazy and ridiculous war machines with easy controls and can run amok through out a stylized world of fun with their friends?!

 

I gotta tell you the truth here; I can see myself wasting plenty of time playing this! 

 

One thing that I think would be fun (but is total feature creep) would be the ability to exit or bail out of your vehicle and possibly enter unoccupied vehicles you could find through the world. For something like that, I wouldn't zoom in the camera or give the player the option to shoot (or a weak hand gun that wouldn't damage a vehicle, but could defend against other players on foot). They'd be slow and vulnerable to vehicles, but kind of give them a chance if they're not doing well and possibly even squeeze into hidden areas!

 

But yeah, I like it. Make it please. biggrin.png


Check out my game blog - Dave's Game Blog


#5 Oxymoron28   Members   -  Reputation: 201

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Posted 08 February 2013 - 07:15 PM

So what I'm gathering is that each vehicle will be like a chassis that you can attach weapon systems to, the player can build up crazy and ridiculous war machines with easy controls and can run amok through out a stylized world of fun with their friends?!

 

I gotta tell you the truth here; I can see myself wasting plenty of time playing this! 

 

One thing that I think would be fun (but is total feature creep) would be the ability to exit or bail out of your vehicle and possibly enter unoccupied vehicles you could find through the world. For something like that, I wouldn't zoom in the camera or give the player the option to shoot (or a weak hand gun that wouldn't damage a vehicle, but could defend against other players on foot). They'd be slow and vulnerable to vehicles, but kind of give them a chance if they're not doing well and possibly even squeeze into hidden areas!

 

But yeah, I like it. Make it please. biggrin.png

Yup! Pretty much that! I was thinking of having it set on an island and the idea of the game round is to take over the island.

 

Glad to hear you liked it :D!

 

Yeah, I was playing with the idea of having to capture unoccupied vehicles in the game and taking them back to the base to unlock those vehicles for customisation use. Also I liked the idea of a Just Cause style grapple hook, foot combat would be present but not concentrated on really, like you suggested literally just their to defend against other people!

 

And I would love to make this! But, I cant. I've got no technical expertise to speak of and as much as I'd like to advertise for a team on here, I haven't really got much to go on so won't gather much interest. Essentially I'm my own worst enemy :P



#6 Rits   Members   -  Reputation: 259

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Posted 09 February 2013 - 01:28 PM

What kind of new experience would players not gotten from other war fps like Globla Agenda, Firefall, Planetside 2, Battlefield 3, etc.?


Edited by Rits, 09 February 2013 - 01:29 PM.


#7 Oxymoron28   Members   -  Reputation: 201

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Posted 09 February 2013 - 07:34 PM

What kind of new experience would players not gotten from other war fps like Globla Agenda, Firefall, Planetside 2, Battlefield 3, etc.?

Well they're FPS games with vehicles.

 

This game design is all about customising vehicles with weapon systems and then wreacking havoc over the enemy team. I guess it could be compared to Robot wars more then anything!



#8 Rits   Members   -  Reputation: 259

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Posted 10 February 2013 - 02:59 AM

What kind of new experience would players not gotten from other war fps like Globla Agenda, Firefall, Planetside 2, Battlefield 3, etc.?

Well they're FPS games with vehicles.

 

This game design is all about customising vehicles with weapon systems and then wreacking havoc over the enemy team. I guess it could be compared to Robot wars more then anything!

Robot wars like uhhhh front mission evolved or mechwarrior online?



#9 Oxymoron28   Members   -  Reputation: 201

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Posted 10 February 2013 - 07:28 AM

 

What kind of new experience would players not gotten from other war fps like Globla Agenda, Firefall, Planetside 2, Battlefield 3, etc.?

Well they're FPS games with vehicles.

 

This game design is all about customising vehicles with weapon systems and then wreacking havoc over the enemy team. I guess it could be compared to Robot wars more then anything!

Robot wars like uhhhh front mission evolved or mechwarrior online?

Front Mission Evolved and from what I've seen of MechWarrior Online are nothing at all like Robot Wars...



#10 Rits   Members   -  Reputation: 259

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Posted 10 February 2013 - 02:59 PM

 

 

What kind of new experience would players not gotten from other war fps like Globla Agenda, Firefall, Planetside 2, Battlefield 3, etc.?

Well they're FPS games with vehicles.

 

This game design is all about customising vehicles with weapon systems and then wreacking havoc over the enemy team. I guess it could be compared to Robot wars more then anything!

Robot wars like uhhhh front mission evolved or mechwarrior online?

Front Mission Evolved and from what I've seen of MechWarrior Online are nothing at all like Robot Wars...

oh "robot wars" is a title? my bad i thought you meant it as a genre of games.

 

and the market you're targeting would be?



#11 Oxymoron28   Members   -  Reputation: 201

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Posted 10 February 2013 - 06:56 PM

 

 

 

What kind of new experience would players not gotten from other war fps like Globla Agenda, Firefall, Planetside 2, Battlefield 3, etc.?

Well they're FPS games with vehicles.

 

This game design is all about customising vehicles with weapon systems and then wreacking havoc over the enemy team. I guess it could be compared to Robot wars more then anything!

Robot wars like uhhhh front mission evolved or mechwarrior online?

Front Mission Evolved and from what I've seen of MechWarrior Online are nothing at all like Robot Wars...

oh "robot wars" is a title? my bad i thought you meant it as a genre of games.

 

and the market you're targeting would be?

Oh I see! Yeah it's an on British TV Programme :)

 

and I've been thinking about that a lot, so far I'm gonna have to say "anyone interesting in customisation and online play". I need to give the design some more thought I mean at the moment it's just a little brief of an idea, I do need to do a lot of fleshing out for it!



#12 Rits   Members   -  Reputation: 259

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Posted 11 February 2013 - 02:44 AM

 

 

 

 

What kind of new experience would players not gotten from other war fps like Globla Agenda, Firefall, Planetside 2, Battlefield 3, etc.?

Well they're FPS games with vehicles.

 

This game design is all about customising vehicles with weapon systems and then wreacking havoc over the enemy team. I guess it could be compared to Robot wars more then anything!

Robot wars like uhhhh front mission evolved or mechwarrior online?

Front Mission Evolved and from what I've seen of MechWarrior Online are nothing at all like Robot Wars...

oh "robot wars" is a title? my bad i thought you meant it as a genre of games.

 

and the market you're targeting would be?

Oh I see! Yeah it's an on British TV Programme smile.png

 

and I've been thinking about that a lot, so far I'm gonna have to say "anyone interesting in customisation and online play". I need to give the design some more thought I mean at the moment it's just a little brief of an idea, I do need to do a lot of fleshing out for it!

 

Perhaps you can think about the meanings behind the experience of customization. Most games nowadays offer customization, of a character, of an army, of a weapon, of a house, of a farm, of a land, etc. I'm sure you understand the joy of customizing. there's always excitement from imagining what ahead of you to be unlocked and equipped. And there's always limitation - you can't have everything, you need to pick whats the best. But even players -think- in practical terms, eg. "i like customization system cuz i can put thoughts into maximizing performance", on the side players -feel- in personality development. This is my take, and its not the only way to interpret about meanings:

 

people share notions of personality in a variety of visual things. in real life, your phone, watch, camera, car, choice of coffee. in virtual, it may extend to your farm, how you place your different kinds of crop fields, how you decorate your house, etc. which then, how you pick your robot parts, can also talk about personality. maybe its the type of attack, i.e Range VS melee or Bullet VS laser, may relate to the thought RPG class / jobs (Archer VS Warrior), and of course those static character tags with some personality notions. sometimes style overrides rationality, like people would rather pick a gear that represents themselves even the other option has better stats. 

 

Thus, What your game can offer that other games dont, is a new element of customization - robot components. other games offer character appearance, clothes, hats, gear sets, cars, farms, but not a lot offer robot components. visually and functionally both contributes to this personal representation. This is what i think how people may hook up to this unique game.



#13 mousetail   Members   -  Reputation: 921

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Posted 11 February 2013 - 06:44 AM

I think is is actually kind of cool to add weapon systems on very ordinary veicles. It would also fit with simple graphics because it doesn't have to look 'cool'. Sounds like a fun game!


Edited by mousetail, 11 February 2013 - 06:45 AM.


#14 Oxymoron28   Members   -  Reputation: 201

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Posted 12 February 2013 - 06:16 AM

 

 

 

 

 

What kind of new experience would players not gotten from other war fps like Globla Agenda, Firefall, Planetside 2, Battlefield 3, etc.?

Well they're FPS games with vehicles.

 

This game design is all about customising vehicles with weapon systems and then wreacking havoc over the enemy team. I guess it could be compared to Robot wars more then anything!

Robot wars like uhhhh front mission evolved or mechwarrior online?

Front Mission Evolved and from what I've seen of MechWarrior Online are nothing at all like Robot Wars...

oh "robot wars" is a title? my bad i thought you meant it as a genre of games.

 

and the market you're targeting would be?

Oh I see! Yeah it's an on British TV Programme smile.png

 

and I've been thinking about that a lot, so far I'm gonna have to say "anyone interesting in customisation and online play". I need to give the design some more thought I mean at the moment it's just a little brief of an idea, I do need to do a lot of fleshing out for it!

 

Perhaps you can think about the meanings behind the experience of customization. Most games nowadays offer customization, of a character, of an army, of a weapon, of a house, of a farm, of a land, etc. I'm sure you understand the joy of customizing. there's always excitement from imagining what ahead of you to be unlocked and equipped. And there's always limitation - you can't have everything, you need to pick whats the best. But even players -think- in practical terms, eg. "i like customization system cuz i can put thoughts into maximizing performance", on the side players -feel- in personality development. This is my take, and its not the only way to interpret about meanings:

 

people share notions of personality in a variety of visual things. in real life, your phone, watch, camera, car, choice of coffee. in virtual, it may extend to your farm, how you place your different kinds of crop fields, how you decorate your house, etc. which then, how you pick your robot parts, can also talk about personality. maybe its the type of attack, i.e Range VS melee or Bullet VS laser, may relate to the thought RPG class / jobs (Archer VS Warrior), and of course those static character tags with some personality notions. sometimes style overrides rationality, like people would rather pick a gear that represents themselves even the other option has better stats. 

 

Thus, What your game can offer that other games dont, is a new element of customization - robot components. other games offer character appearance, clothes, hats, gear sets, cars, farms, but not a lot offer robot components. visually and functionally both contributes to this personal representation. This is what i think how people may hook up to this unique game.

 

I should point out when I made the comparrison to Robot Wars it was purely because the customisation is "anything on a chassis" type. Though it has made me think how awesome it'd be to have mechs in it as well... damnit.

 

But yeah, there would be a payload limit, otherwise it could hinder gameplay. But the bigger the vehicle the heavier the payload. So you could essentially turn a "747" or a Cruise Liner into a huge armed fortress.

 

I've been thinking about the target audience a bit more, gameplay wise I'd say the controls be easy enough to pick up and play, that way  it could fit into a casual market, but also having enough in it to make the "core" market happy.

Because I've never really worked on developing a game properly I've never really given a target audience much thought, I'm taking your ideas on board in those two paragraphs and I'm going to see what I can come up with!

 

 

I think is is actually kind of cool to add weapon systems on very ordinary veicles. It would also fit with simple graphics because it doesn't have to look 'cool'. Sounds like a fun game!

Thanks! I'm glad to hear people like the idea! :)






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