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Deferred Rendering shaking edges


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#1 Sneezy   Members   -  Reputation: 646

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Posted 08 February 2013 - 05:57 AM

Hi,

 

I'm trying to implement a deferred render pipeline. But i think i'm having troubles with my position reconstruction from depth map.

I cant find what is wrong. So i hope someone can point me in the right direction.

 

When using my point lights my edges get very shaky. I've uploaded a short movie so you can see the problem.

 

 

Thanks in advance



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#2 Sneezy   Members   -  Reputation: 646

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Posted 08 February 2013 - 07:18 AM

Nvm,

 

When i removed the halfpixel from my pointlight shader everything works.






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