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Where to start making games...


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#1 Endless Winter   Members   -  Reputation: 122

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Posted 18 October 2001 - 01:58 PM

I''m in AP CS this year after they finally let me in(im 15)and i''m lovin it. anyway, i''d like to start to make some games, starting out with tetris, pacman, even tic-tac-toe. i''ve looked at NeHe''s opengl stuff, and i understand it all, but obviously i dont need ogl for tetris :\ at least not now should i look at directX or what? i know how to program just not where to start gamedevving. thanks

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#2 Peon   Members   -  Reputation: 276

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Posted 18 October 2001 - 05:15 PM

I wouldn''t do DirectX if I just started (Assuming that''s your case) Go with one of those text based RPGs... Good for learning basic output, manipulation stuff. Else, you''ll end up like me... some newbie who brags about know DirectX but doesnt understand a word he''s typing

#3 Endless Winter   Members   -  Reputation: 122

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Posted 19 October 2001 - 11:54 AM

I know basic output fine, and some in-depth c++. I just want to know where to start in the game field so I dont start out on the wrong foot
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#4 Zenroth   Members   -  Reputation: 127

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Posted 21 October 2001 - 05:40 AM

Well if your gonna program for windows platform you have about 3 main options. Use GDI and windows based sound/input(which will be slow), learn directx, or use opengl.If you know how to program pretty well you should be able to pick up any of the 3 pretty quick. If you dont know windows programming you may want to start there, learn how to use timers, make a window, resource files, blah blah blah.




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