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Posted 09 February 2013 - 09:47 PM
Posted 09 February 2013 - 09:51 PM
When i call settexture is there an internal check directx does to see if i am setting the same texture again or does it benefit me to check myself?
If you create a debug device, it should perform this internal check, but only so it can print a warning that you're making redundant calls.
So, yep, you should filter out redundant calls yourself
Posted 10 February 2013 - 12:51 AM