If anyone could me help with this, I would really appreciate it. What are the necessery steps to get VS2012 to work with the DX11 June SDK?
I started reading the book "3D Game Programming with DirectX 11" yesterday. The book uses vs2010, but I have a license of vs2012 and would rather use the latter instead. I followed the instructions given by the author in a blog post. The problem is that I can build an example solution, but the program crashes once I run it.
Edited by arroyjose, 10 February 2013 - 11:13 AM.