http://www.cspaul.com/wiki/doku.php?id=publications:Rosen.2012.I3D
This was linked in another thread. My question is does anybody have or know of a tutorial on where we could get this working? Cascaded shadow maps are kicking our ass and from what this guy is saying RTW could be faster, better, smoother, and easier to implement. Any guidance on this would be greatly appreciated.






