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Geometry shader with stream output


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#1 _undex   Members   -  Reputation: 172

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Posted 11 February 2013 - 03:55 AM

Hi folks,

 

I've been trying to generate shadow volumes with the gpu.
But can't get the geometry shader to produce output.
So how can I create a shader with stream output in slimdx? Can you give me an example with code in hlsl and slimdx?



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