Hi all,
I am currently working on a project using opengl and opencv.
Heres a snippet of my code (please let me know if more is needed)
IplImage* frame = cvQueryFrame( capture );
m_currentFrameData = (unsigned char*)frame->imageData;
Image->setData( m_currentFrameData );
void cImage::setData( unsigned char* data ) {
m_bitmapData = data;
this->initialize();
}
void cImage::initialize() {
glGenTextures( 1, &m_texture );
glBindTexture( GL_TEXTURE_2D, m_texture );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, m_bitmapInfoHeader.biWidth, m_bitmapInfoHeader.biHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, m_bitmapData );
}
Correct me if im wrong, but im generating a new texture for every frame.
What i want to do is delete each old texture when a new one is generated. I looked into glDeleteTextures, but this seems to delete an array of textures ?
Is there a way to delete a single texture ?
Thanks for any help