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Super Kart Racing for iOS and Android


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#21 fatBOX Software   Members   -  Reputation: 256

Posted 27 March 2013 - 03:50 PM

@Ravyne - Well thank you, it's appreciated. I'm excited to show off this UI working on an Android device soon.



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#22 fatBOX Software   Members   -  Reputation: 256

Posted 28 March 2013 - 10:01 AM

Finally have this track taken from 2d concept to full 3d environment. Proud to finally show off the first outdoor track for SKR (Glen Meadows). This is still a WIP, but very near to completion. Next up - to be placed into Unity and lighting baked in.
 
Glen_Meadows_WIP.png


#23 fatBOX Software   Members   -  Reputation: 256

Posted 29 March 2013 - 01:39 PM

I've been pretty busy on this one. Here is a finished 2d track concept based on the real world location Rock Island, IL. This is basically the drawing I will use to model the track and place major landmarks.
 
Devil_Hills_Concept.png
 
 
This is what it looks like in real life to drive around this location.
 


#24 fatBOX Software   Members   -  Reputation: 256

Posted 31 March 2013 - 09:51 AM

Remember, every reward tier (even the $5) gets a full version of the game for PC and or Mac.
 
 
KickstarterEmblem.png


#25 fatBOX Software   Members   -  Reputation: 256

Posted 03 April 2013 - 11:14 AM

Time lapse video of me setting up blueprints to model another racing kart. I will be doing an entire series of these all through the modeling, animation, rigging and texturing process. Basically up until it gets into Unity and is implemented in game.
 


#26 fatBOX Software   Members   -  Reputation: 256

Posted 04 April 2013 - 03:23 PM

Completed the layouts for a new outdoor track called "Taybor's Field". This is going to be one challenging track and should be pretty fun to race.
 
TayborsFieldLayouts.png


#27 fatBOX Software   Members   -  Reputation: 256

Posted 09 April 2013 - 09:19 AM

For the cost of a meal at Taco Bell you can help a lone wolf developer make his dream game.
 


#28 jms bc   Members   -  Reputation: 415

Posted 09 April 2013 - 09:41 AM

Backed. I meant to contribute on your indiegogo campaign but got sloppy and missed the deadline. Just curious: ever thought about a level with some combat -- chains (like Road Rash), maybe some countermeasures like oil slick, tire shredders. even a shoulder mounted rpg or flamethrower.


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#29 fatBOX Software   Members   -  Reputation: 256

Posted 09 April 2013 - 09:48 AM

@jms - I saw your pledge! Thank you for joining in on this project. I am in the idea phase of oil on the track, obstacles, destructibles, physics objects that have to be avoided or destroyed. It's a realistic type racer, but I think I can blend in some fun factor elements without going completely "mario kart". There is a good reason Mario Kart is one of the most popular games of all time though :)



#30 fatBOX Software   Members   -  Reputation: 256

Posted 10 April 2013 - 07:33 AM

Thanks to a lot of folks out there the project is almost 10% funded so far....still has 20 days to go as well. I could definitely use some help in sharing this link anywhere you could, Facebook, LinkedIn, Twitter, anywhere you think it might be welcome and help!
 


#31 fatBOX Software   Members   -  Reputation: 256

Posted 30 April 2013 - 10:15 AM

Well after much struggle I finally made the goal. Only 10 hours to spare. Will have some very cool updates within the next couple of weeks to show off. The AI pathing is completely redone (much cooler, more fun sliding physics), the position indication for player vs. AI is now 100% solid and working.
 
minichart.png


#32 fatBOX Software   Members   -  Reputation: 256

Posted 06 May 2013 - 07:24 PM

Proud to announce a partnership with the Commercial Point Racing Foundation, featuring the track for their annual event in Commercial Point, Ohio. This is a real world location for an annual Kart Racing Event that's taken place since 1968.

Commercial_Point_Layout.png


#33 fatBOX Software   Members   -  Reputation: 256

Posted 07 May 2013 - 06:01 PM

Latest concept: As you can see this track will have two events. It could become more if I decide to do night/day variations for the track.
 
SandyBeach_Layouts.png


#34 fatBOX Software   Members   -  Reputation: 256

Posted 12 May 2013 - 08:22 AM

NGUI tweening functioning, button sounds functioning and menu switching is working. Good progress on the menu. Tested on a Samsung Galaxy S2. Other test devices will include iPad2, iPhone 5, iPhone 3GS.
 





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