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No Actual Game


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#1 StratfordCanning   Members   -  Reputation: 160

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Posted 12 February 2013 - 01:09 PM

Evening All,

 

I think I've found my groove for now with the sort of things I want to make - little practice projects that demonstrate some physics and/or demonstrate a numerical technique.  Also amusing my children for a few minutes is important.

 

Anyway my latest thing has physics (gravity) and implements a variable sized grid to show the gravitional potential (and looks quite pretty I think).  Trouble is there's no actual gameplay, you just click on the grid and add a planet.

 

Any ideas?  It is Javascript and you need FireFox or IE9+ because it uses the Canvas object.

 

Go to http://www.moonsch.com and go to the Games Links, it's at the bottom called Planets, Pot Noodle.



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#2 EmployeeNumber8   Crossbones+   -  Reputation: 1103

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Posted 12 February 2013 - 03:28 PM

You're looking for ideas to help turn your app into a game? Is this correct?

 

I'm assuming you know your physics - Maybe you can turn it into an educational game/app of some sort.



#3 Khatharr   Crossbones+   -  Reputation: 3002

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Posted 12 February 2013 - 03:57 PM

Is there an upper range on gravitation? I can't seem to generate a proper singularity. Even from a dead start adding too many planets in one spot causes them to start flinging outward.

Anyway, how about a game where at the start there's an asteroid and an arrow on the side of the screen showing where a comet is going to come from. You have to place planets and choose their size/mass to try and make the comet strike the asteroid. Bonus points for getting the comet to do loops and tricks?

Edited by Khatharr, 12 February 2013 - 04:00 PM.

void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.

#4 WavyVirus   Members   -  Reputation: 735

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Posted 13 February 2013 - 11:31 AM

Khatharr's idea sounds interesting. I seem to remeber playing a flash game which worked in the opposite way - there were preset arrangements of planets, and the player had to set the initial velocity of an object such that it would slingshot around and eventually reach a target.




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