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3dmax animation to DX. rotationtrack quaternion


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#1 AquaMacker   Members   -  Reputation: 255

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Posted 13 February 2013 - 01:20 AM

Hi~~~

This question is a kind of Exporter...

 

I extrack to animation key in 3dmax.

 

Like this..

 

제목 없음.png

 

Rottrack is so hard...

 

In my app, 

Make Quaternion with D3DXQuaternionRotationAxis()... x z y...of course... 

I take two track.

and do interpolate with D3DXQuaternionSlerp().


but don't worked....

I don't understand that problem...

 

PosTrack is very well...

 

I don't understand What's wrong ?

 

3dsmax

http://tvpot.daum.net/mypot/View.do?ownerid=4cphH9T4XiU0&clipid=47937177

 

My App

http://tvpot.daum.net/mypot/View.do?ownerid=4cphH9T4XiU0&clipid=47937212


Edited by AquaMacker, 13 February 2013 - 05:36 AM.


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#2 AquaMacker   Members   -  Reputation: 255

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Posted 13 February 2013 - 08:49 PM

Self answer...

 

Pos track is absolute value.

Rot track is relative value.

 

It's difference.

 

In App, Loading data(made with 3dsmax), accumulate it's value..

 

Like this...

0------1-------2-------3-------4-------5-------6 Rot Track

 

0~1 : 0

1~2 : 0 + 1

2~3 : 0 + 1 + 2

3~4 : 0 + 1 + 2 + 3

.

.

.

 

Not Difficult..^^a






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