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David and Goliath, how do you compete with a game giant.


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#41 mollekake   Members   -  Reputation: 143

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Posted 04 March 2013 - 08:08 AM

One of my favourite inspirations is FTL: Faster Than Light.

2 guys made that game.

It's fun and great entertainment, which is what it's all about in the end.



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#42 PosthasteGames   Members   -  Reputation: 123

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Posted 06 March 2013 - 01:23 PM

If you cant bring it technically i woud say that the unique thing woud be to make a very unusual story or concept or theme that rarely is seen in games.

I once got this idea i called "Dialogue Challenge" for a role-playing game. It worked just like the normal pick-your reply feature, but depending on the reply you choose AFTER

the previous pick, will change the outcome.

 

Like that i mean, bring something unique like that......well i woud call it unusual at least if not unique


"Woud you rather make a game with a preliminary originality, or a game that shocks the people and maybe even politicians?" - Posthaste Games


#43 Unduli   Members   -  Reputation: 858

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Posted 17 March 2013 - 05:03 AM

One of my favourite inspirations is FTL: Faster Than Light.

2 guys made that game.

It's fun and great entertainment, which is what it's all about in the end.

 

I might add "Don't Starve" as well. No state of the art 3D graphics needing high end graphic cards, no dialogue beside some instrument sounds.

 

Instead game advertises its simplistic style as fashion and its classy in fact. And it is quite fun and poses challenge as well for people asking it.

 

They are currently reluctant for going beyond PC but when they did, I expect a Rovio from Klei.






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