Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Web Rpg, unique battle system, unnamed project


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
No replies to this topic

#1 seandime   Members   -  Reputation: 137

Posted 14 February 2013 - 01:27 AM

Hi,

 

I met a few people from gamedev and we are creating a web rpg. I am just posting here to keep people updated and possibly get some feedback on the project.

 

We have been working on this for a while, not sure what date it started but here is the technology we are using

 

Technology

   -Flash, (As3), all info loaded from xmls.

   -Server (java), smartfoxserver http://smartfoxserver.com/

   -Data Layer, nosql, Couchbase http://www.couchbase.com/

 

Server runs on ubuntu linux 

 

 

Keep in mind a lot of the art is still being revamped, and there are placeholder/unfinished art in game.
 
Game Objective
          - Level up your generals, grow your generals to make your character better.
          - Quest through the map to obtain experience and items etc...
          - Basic rpg objects, but providing a more customized user experience with unique abilities and battles.
          - Cooldown based combat like WOW, not turn based.
 
Starting the Game
You start off the game as a commander, so you can choose an insignia when creating your character, and a commander name.
        - http://screencast.com/t/EbslftyqZPB (character creation screenshot)
 
Main Map /Questing
The Main Map area has chat for world chat, and links to the general and shop page.
        - http://screencast.com/t/nhkvcov5vy1j (Main map screenshot)
 
Questing is started by clicking a node on the main map which initiates a conversation if this is your first time into the area.
http://screencast.com/t/7AWpT5mo (conversation screenshot)
 
General Setup/Inventory
Each of Your generals can have their own equipment setup. 
Each of the generals also have 4 abilities which can be changed from a pool of abilities available for that general.
After level 20, there is a plan to create classes which will allow a general to unlock new abilities after he levels up.
 
Game Battles
   -Start a battle by clicking on a node from the submap.
   - Click the green "fight" button
   -You will be sent to a general selection screen where you can choose to battle with up to 3 of your generals.
 
Click Your ability you would like to fight with, then select the enemy you would like to attack.
Abilities are all based on cooldown, so battles are not turnbased but just based on the cooldown.

Edited by seandime, 14 February 2013 - 01:29 AM.


Sponsor:



Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS