ya, i just want to see a sample project now, so i can see how they are doing it.
Try any of the first tutorials in a series at RasterTek.
ya, i just want to see a sample project now, so i can see how they are doing it.
Try any of the first tutorials in a series at RasterTek.
Seeing as everyone above me has already given great answers, I will just reiterate. You need a solid grasp of your language of choice, the libraries you choose (if you choose any), paradigms, algorithms, etc.
and also atleast give me a source for a begineers to start off
You really need to use Google and do the research for yourself. Regardless, this should get you started:
https://github.com/id-Software/DOOM-3-BFG
This is the complete source code to Id Software's Doom 3 BFG edition. This contains the entire engine and game code, but no assets. If you are going to take a look at the Doom 3 BFG codebase, you might also find this code review helpful.
http://fabiensanglard.net/doom3/index.php
~Byte.
Seeing as everyone above me has already given great answers, I will just reiterate. You need a solid grasp of your language of choice, the libraries you choose (if you choose any), paradigms, algorithms, etc.
and also atleast give me a source for a begineers to start off
You really need to use Google and do the research for yourself. Regardless, this should get you started:
https://github.com/id-Software/DOOM-3-BFG
This is the complete source code to Id Software's Doom 3 BFG edition. This contains the entire engine and game code, but no assets. If you are going to take a look at the Doom 3 BFG codebase, you might also find this code review helpful.
http://fabiensanglard.net/doom3/index.php
~Byte.
thanks, i had the doom thing before, but i didn't know how to use it, now i just got to know what was the use of it.