me and a friend wanted to build a small racing game to learn how to make complex games and physics. We know Python, C/C++ but are wiling to learn a new language too.
We are looking for an engine that we can use to build the game. We want to have cars with tires that have real friction on the road and therefore go forward. So a racing game that has reality like physics. The problem is that we can't find a beginner friendly game engine that runs on linux (debian wheezy) and windows. So you are the guys that should know. What engine should we choose?