I'm looking forward to comments from those who have been through this, but interested to hear any one's opinions on it.
An Indie team builds a game.
The had no real discussions on money.
At some point, they decide to release, and suddenly money comes pouring in, however unlikely.
How does the team settle where the money goes?
What I've seen, is that everything is split evenly.
But that doesn't always seem like a good idea. For instance lets take a random 7 person team. 4 of them are doing a relatively stable amount of work. 2 are exceeding the others, and one was barely available, but still got some work in. How do you approach those things?