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mouse input without windows messages ?


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#21 Norman Barrows   Crossbones+   -  Reputation: 1849

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Posted 27 February 2013 - 12:32 PM

So add an option to your configuration screen where people can opt-in to disabling these keys.

 

yes, I was thinking that would be the best way to handle it.


Norm Barrows

Rockland Software Productions

"Building PC games since 1988"

 

rocklandsoftware.net

 


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#22 Norman Barrows   Crossbones+   -  Reputation: 1849

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Posted 27 February 2013 - 12:37 PM

Giving up a few clock cycles to the API has turned out to be a necessary evil. The alternative just isn't feasible any more.

 

sad but true.


Norm Barrows

Rockland Software Productions

"Building PC games since 1988"

 

rocklandsoftware.net

 


#23 Norman Barrows   Crossbones+   -  Reputation: 1849

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Posted 27 February 2013 - 12:40 PM

I think the point of "real" game development is to figure out how to build a game...without a Cray.

 

I'd say the idea is to build a cool game.

 

figuring out how to do it without a Cray is the "glory coding" part of it.


Norm Barrows

Rockland Software Productions

"Building PC games since 1988"

 

rocklandsoftware.net

 


#24 Norman Barrows   Crossbones+   -  Reputation: 1849

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Posted 12 March 2013 - 11:42 AM

well, alt-tab and lost device is in the game now.  took a while to find everything in D3DPOOL_DEFAULT, but once I did, it worked fine.

 

Now it Alt-tab's with the best of 'em!   I'd like to thank everyone here for convincing me not to be lazy and to go for the quality implementation.


Edited by Norman Barrows, 12 March 2013 - 11:45 AM.

Norm Barrows

Rockland Software Productions

"Building PC games since 1988"

 

rocklandsoftware.net

 





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