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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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Best format to start on?


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#1 JowiizyVikvik   Members   -  Reputation: 102

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Posted 17 February 2013 - 12:15 AM

Hey guys, I just started learning how to code, and right now, I'm using codeacademy (just a tutorial website) to learn Python, just since I heard it's easy to start off on, and I'd like to transition into C, or C++ eventually. And i'm also trying to learn Autodesk Maya to animate.

So do you guys agree that Python is good to start learning on, and Maya aswell?



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#2 Bacterius   Crossbones+   -  Reputation: 9289

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Posted 17 February 2013 - 12:16 AM

Yes. To elaborate, Python is not a "beginner's language". It is just as powerful (in fact, more powerful, in some ways) than C or C++, and while it is somewhat easier for most people to grasp, you don't need to throw it away once you get to grips with programming. There is this notion floating around that "you're not a man if you don't program in C++" and frankly, that is just stupid, so to dispel this - you can start off with Python just fine, but you don't *have* to move to C++ later on if you like Python.

 

By the way, C and C++ have nothing in common except syntax, history and their first letter. You don't need to know C to program in C++, and vice versa. For game development these languages should be considered as independent of each other (and why you would want to write a game in C versus C++ is beyond me).


The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.

 

- Pessimal Algorithms and Simplexity Analysis


#3 Sparkon   Members   -  Reputation: 395

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Posted 17 February 2013 - 01:50 AM

absolutely! Python is a great language to start with :)



#4 Sik_the_hedgehog   Crossbones+   -  Reputation: 1834

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Posted 17 February 2013 - 02:05 AM

There is this notion floating around that "you're not a man if you don't program in C++"

You are not a man if you don't program in 8-bit assembly. You get to choose what 8-bit processor.

 

Serious though, yeah, Python is far from being a "beginner's language", it's actually used a lot in many serious applications. There are also several frameworks to build entire games with Python (PyGame comes to mind). The biggest advantage of learning C and C++ in addition to Python though would be not being stuck to a single mindset, since those languages are completely different.

 

Ultimately, back to the original question: yes, Python should be a good language to start with. Just don't leave it halfway or you'll regret it later =P


Don't pay much attention to "the hedgehog" in my nick, it's just because "Sik" was already taken =/ By the way, Sik is pronounced like seek, not like sick.

#5 JowiizyVikvik   Members   -  Reputation: 102

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Posted 17 February 2013 - 03:52 PM

Thanks alot everybody, thats good to know. So Python can be considered a serious way to code games is what you're saying?



#6 Crusable   Members   -  Reputation: 594

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Posted 17 February 2013 - 05:55 PM

Eve online was written in python.






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