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A Dream of breaking in as a developer - Looking to build a team


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#1 W.Skinner   Members   -  Reputation: 102

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Posted 17 February 2013 - 01:48 AM

So, it's been a lifelong dream of mine to create a game studio.  While I've never had a shortage of ideas for new games to create. I  have always felt that I lack the correct skill set to develop a game from start to finish on my own. Instead of immediately breaking out on my own as a game developer, I took the safe path of a corporate 8 to 5 job.  While the money has been good, I've never really been satisfied with what I do.  However I think the time is quickly coming that I wish to change my life and begin pursuing my dreams.

 

The things I'm looking for right now are ways to put together a team on a shoestring budget.  With my initial goal is to create a team to work with on an indie title which would be targeted for distribution on newgrounds, steam green-light, or xbox live. 

 

I'm really sort of looking for individuals who are competent in multiple areas.  I'd like to work initially with hobbyists who are willing to work in their spare time and on a project of love rather than someone who is only monetarily driven and creatively dead inside.  People I could bat ideas back and forth with and develop a game plan to begin the creation process. 

 

Any suggestions on how to go about finding these sorts of team members?  As well as any skill sets I should really focus on for running a team of developers?


Edited by W.Skinner, 17 February 2013 - 02:02 AM.


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#2 TrickyLogic   Members   -  Reputation: 171

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Posted 17 February 2013 - 05:35 AM

What are you going to bring to the table? You either need to be a valuable member yourself or fund the rest of the team. I'm just asking out of curiosity because you haven't shared any info about yourself.



#3 Tom Sloper   Moderators   -  Reputation: 9175

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Posted 17 February 2013 - 09:33 AM

Moving this to Production/Management.


-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#4 Tom Sloper   Moderators   -  Reputation: 9175

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Posted 17 February 2013 - 10:56 AM

1. A Dream of breaking in as a developer -

2. Looking to build a team

3. So, it's been a lifelong dream of mine to create a game studio.  

4. The things I'm looking for right now are ways to put together a team on a shoestring budget.  

5. targeted for distribution on newgrounds, steam green-light, or xbox live. 

6. I'd like to work initially with hobbyists who are willing to work in their spare time and on a project of love 

7. Any suggestions on how to go about finding these sorts of team members?  

8. As well as any skill sets I should really focus on for running a team of developers?

 

1. I wouldn't call that "breaking in" (our Breaking In forum is for jobseekers, not indie company formation).

2. Recruiting is not permitted in our forums, but you can use the Classifieds for recruiting.

3. Read FAQ 29: http://sloperama.com/advice/lesson29.htm

4. Most in indie development call it "bootstrapping."

5. You should do a lot of research on those markets, and read a lot of articles about successes and failures in those markets. Read gamasutra, the articles on this site, and gamesindustry international.

6. You and everybody else! Lots of luck with that. Paying people is a more likely path.

7. Use the Classifieds, and advertise on coolgamejobs, creativeheads, and other game sites.

8. Read these:

http://sloperama.com/advice/lesson7.htm

http://sloperama.com/advice/lesson10.htm

http://sloperama.com/advice/lesson16.htm

http://sloperama.com/advice/lesson42.htm

http://sloperama.com/advice/article58.htm


-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#5 Orymus3   Crossbones+   -  Reputation: 7077

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Posted 17 February 2013 - 11:51 AM

I'd like to work initially with hobbyists who are willing to work in their spare time and on a project of love rather than someone who is only monetarily driven and creatively dead inside

I wasn't aware they were mutually exclusive.

(For the record, I work both in and out of the industry).



#6 Katie   Members   -  Reputation: 1302

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Posted 17 February 2013 - 12:39 PM

"While I've never had a shortage of ideas for new games to create. I  have always felt that I lack the correct skill set to develop a game from start to finish on my own."

 

Then go and get enough of them. Seriously. We live in a world where Dwarf Fortress and Minecraft are successful. 'Programmer Art' is practically mainstream these days.

 

Build something buildable.

 

"Any suggestions on how to go about finding these sorts of team members?  As well as any skill sets I should really focus on for running a team of developers?"

 

You won't find any reliable ones. Every good dev already has their own work queue of cool game ideas to work on and they're working on them.



#7 _cookie   Members   -  Reputation: 193

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Posted 17 February 2013 - 12:39 PM

If your looking to build a team i would be interested seeing where this would be going i have the same aspirations as you to be honest. 

 

If you are interested email me:

 

[deleted]

 

Thanks

 

James


Edited by Tom Sloper, 17 February 2013 - 03:01 PM.
recruitment


#8 Tom Sloper   Moderators   -  Reputation: 9175

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Posted 17 February 2013 - 03:01 PM

Recruiting and volunteering is not permitted in this forum. Use the Classifieds.


-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.




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