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Jelly Kid (Updated 2013-03-04)


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#21 Aeranima   Members   -  Reputation: 148

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Posted 26 February 2013 - 05:56 AM

Besides, obviously, the art, what is the unique implementation you are putting into this game?

Is it in the story or gameplay?

Both. :)



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#22 ShiftyCake   Members   -  Reputation: 471

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Posted 27 February 2013 - 01:40 AM

Besides, obviously, the art, what is the unique implementation you are putting into this game?

Is it in the story or gameplay?

Both. smile.png

Ohk, then I suggest you start working on how your gameplay is going to be unique, and expand around it later.

Same with the story, figure out the basis of your story and how its controversial.

This way, you'll have a reference point for really setting your game apart, and you can expand on it at any time within your game design (since you really want to be focusing on the unique aspects of a game and build around it).


If, at any point, what I post is hard to understand, tell me. I am bad at projecting my thoughts into real words, so I appreciate the knowledge that I need to edit my post.

 

I am not a professional writer, nor a professional game designer. Please, understand that everything you read is simply an opinion of mind and should not, at any point in time, be taken as a credible answer unless validated by others.

 

I do take brief bouts of disappearance so don't worry if I either don't reply to you or miss certain things. I am quite a lazy fellow.


#23 Aeranima   Members   -  Reputation: 148

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Posted 04 March 2013 - 01:24 PM

Bumping since I updated the thread! Thanks again for the feedback!

 

Best,

Fred






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