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How to analyze models file


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#1 zonozz   Members   -  Reputation: 168

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Posted 18 February 2013 - 06:14 AM

Hi everyone !

 

I want to know how to analyze model files with DirectX 11 in general ? Because it seems that Microsoft cut the *.x model files analyze interface.

 

Should I write files output Plug-in for 3D Modeling software ?



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#2 Schrompf   Prime Members   -  Reputation: 985

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Posted 18 February 2013 - 01:50 PM

You can do that, but it's going to be quite some work. I suggest to use a readymade library to load an intermediate file format instead, such as FBX or Assimp.


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Gonna try that "Indie" stuff I keep hearing about. Let's start with Splatter.

#3 L. Spiro   Crossbones+   -  Reputation: 18194

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Posted 18 February 2013 - 04:38 PM

It is standard practice to make your own model file format by converting from Autodesk® FBX® or COLLADA™.

Never load these formats directly into your engine.

 

 

L. Spiro



#4 zonozz   Members   -  Reputation: 168

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Posted 19 February 2013 - 03:12 AM

It is standard practice to make your own model file format by converting from Autodesk® FBX® or COLLADA™.

Never load these formats directly into your engine.

 

 

L. Spiro

 

 

You can do that, but it's going to be quite some work. I suggest to use a readymade library to load an intermediate file format instead, such as FBX or Assimp.

 

Thank you. I must learn more about this.






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