Use of art in a GDD

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0 comments, last by Tom Sloper 11 years, 2 months ago

Hi all,

I am new here i'm nick and i want to be a game designer cool.png

So to get to my question after that small intro,

I would like to know if i am allowed to include a blank xbox 360 box template with stuff i've put on it,for

my game design document. For the purpose of putting it in my portfolio to send to a game studio

for a job.

Would i be breaking any laws/ copyrighted material

Thanks any help is appreciated

Nick

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I would like to know if i am allowed to include a blank xbox 360 box template with stuff i've put on it,for
my game design document. For the purpose of putting it in my portfolio to send to a game studio
for a job.
Would i be breaking any laws/ copyrighted material

Nick,
Microsoft's legal eagles might not love it if you mock up a product package that Microsoft hasn't approved, but I don't imagine you'd get in much trouble for that.

However...

1. It's not necessary, or standard practice, to put your intended package art in a GDD. You're not applying for a job as a packaging graphic artist, are you?

2. The real problem is submitting a GDD in the first place. Publishers usually don't want to look at game designs unless there's a signed submission agreement in place, and most publishers don't accept submissions from non-professionals.
http://sloperama.com/advice/jobapp.htm
http://sloperama.com/advice/lesson11.htm

-- Tom Sloper -- sloperama.com

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