Is there a way to point to a certain part of a very large file (>1 gigabyte)?
My intention is to store every game asset in a database. My way of doing that is just to write a file that may be a little bit bigger than a gigabyte, but still holding everything like a database. Is there a way to quickly point to a certain entry in the database, rather than doing a search every time I need to pull something?
EDIT: I do know that there is a WinAPI function for file pointers than can be changed to an offset of 5 bytes, but is there an easier way, preferably with the standard library?
Edited by MrJoshL, 19 February 2013 - 07:34 PM.