ENIGMA, the Extensible Non-Interpreted Game Maker Augmentation,
is an open source cross-platform game development environment derived
from that of the popular software Game Maker. Its intention is to
provide you with a quality game creation tool and a bridge between high-
and low-level programming languages. It can be used either through an
IDE, namely, its sister project, LateralGM, or through a Command line
Like Game Maker, ENIGMA comprises both an
easy to use Drag & Drop system as well as its own programming
language. This programming language, known as EDL, is essentially a mix
between C++ and Game Maker's GML. Part of ENIGMA's goal is to remain
backwards compatible with Game Maker, serving for some intents and
purposes as a Game Maker compiler, however, EDL offers many very
powerful features which simply aren't present in the alternative. Such
features include the ability to compile DLLs and other C/C++ scripts
right into the program and access C++ types, templates, and functions.
Because we have been built from the ground up like this we can support function overloading which allows us to override many of the Game Maker graphical limitations. For instance we have functions that can automatically generate texture mipmaps, and anisotropic filtering.
Although EDL adopts GML's very lax syntax in its scripting, the inputted code is
actually parsed and translated into valid C++. This compilation
improves size and performance of the language by incredible amounts,
while almost magically maintaining its simplicity of use.
Our website is http://www.engima-dev.org
Our forums http://enigma-dev.org/forums/
Our development team usually communicates through IRC http://webchat.freenode.net/?channels=enigma&uio=d4
Edited by Robert B Colton, 20 February 2013 - 01:05 AM.