I teach classes on game design/development, and we recently had some discussions on finances. I gave some initial impressions, but I'd like to get other people's input on this.
Many of my students are minors (Under 18 years, in the US) and many of them have their own project groups already, made up entirely of other minors.
My request is for any suggestions about how to approach the finances, divvying up pay, treasurer, etc... particularly around involving the parents, and presenting a plan for them.
I suggested some basic models, the easiest being split evenly, but my suggestions on talking with parents were vague and could use examples/ideas to clarify. I had worked with friends on smaller projects when I was younger, didn't setup finance plans, and fortunately it worked out. but that was mostly luck, and lack of skill at the time to produce a game that sold well.
Any Should do's, Must do's or considerations?
Edited by Dan Violet Sagmiller, 20 February 2013 - 12:15 PM.