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Selling games on Steam


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#1 LukKaluski   Members   -  Reputation: 105

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Posted 21 February 2013 - 06:52 PM

Does anybody know what is the Steam's usual cut?


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#2 Sik_the_hedgehog   Crossbones+   -  Reputation: 1638

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Posted 21 February 2013 - 08:01 PM

No, because it's under NDA as far as I know. In fact, I believe (note: never contacted Valve, so I could be wrong) that it's negotiated depending on the game, which may explain why they don't want to disclose numbers.


Don't pay much attention to "the hedgehog" in my nick, it's just because "Sik" was already taken =/ By the way, Sik is pronounced like seek, not like sick.

#3 ChaosEngine   Crossbones+   -  Reputation: 2301

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Posted 21 February 2013 - 08:54 PM

Unconfirmed rumours state that the industry standard appears to be about 30% for steam, iTunes, amazon, etc.

 

Could be wrong, but I've read it in a few places.


if you think programming is like sex, you probably haven't done much of either.-------------- - capn_midnight

#4 swiftcoder   Senior Moderators   -  Reputation: 9883

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Posted 21 February 2013 - 09:40 PM

Unconfirmed rumours state that the industry standard appears to be about 30% for steam, iTunes, amazon, etc. Could be wrong, but I've read it in a few places.

Apple, at least, is very open about taking a 30% cut. The others are generally around the same percentage, but mostly aren't as straightforward.

Tristam MacDonald - Software Engineer @Amazon - [swiftcoding]


#5 Rits   Members   -  Reputation: 259

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Posted 22 February 2013 - 01:17 AM

facebook takes 30% too from in-app purchase. so it makes sense Steam would bargain for the same, unless you can offer a tastier deal. 



#6 Stormynature   Crossbones+   -  Reputation: 3280

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Posted 22 February 2013 - 01:59 AM

A recent article which may find of use.

 

Defender's quest - by the numbers

 

Whilst it does not pertain directly to the percentage question of the OP I do believe it contains sufficient material to be a worthy adjunct to this particular thread.

 

In addition to what has been mentioned above with reagrds Steam's cuts being variable from game to game or organisation to organisation, I have also read that Steam has also shown some flexibility in reducing their cut when a product undergoes a massive discount sale. How broadly this applies I don't know. 



#7 tboxx   Members   -  Reputation: 159

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Posted 23 February 2013 - 07:14 PM

A recent article which may find of use.

 

Defender's quest - by the numbers

 

Whilst it does not pertain directly to the percentage question of the OP I do believe it contains sufficient material to be a worthy adjunct to this particular thread.

 

In addition to what has been mentioned above with reagrds Steam's cuts being variable from game to game or organisation to organisation, I have also read that Steam has also shown some flexibility in reducing their cut when a product undergoes a massive discount sale. How broadly this applies I don't know. 

 

 I bet Valve also considers taking a lower % to attract big studios to signup with them.






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