Does anybody know what is the Steam's usual cut?
Selling games on Steam
#1 Members - Reputation: 105
Posted 21 February 2013 - 06:52 PM
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#2 Members - Reputation: 1006
Posted 21 February 2013 - 08:01 PM
No, because it's under NDA as far as I know. In fact, I believe (note: never contacted Valve, so I could be wrong) that it's negotiated depending on the game, which may explain why they don't want to disclose numbers.
#3 Members - Reputation: 1062
Posted 21 February 2013 - 08:54 PM
Unconfirmed rumours state that the industry standard appears to be about 30% for steam, iTunes, amazon, etc.
Could be wrong, but I've read it in a few places.
#4 Senior Moderators - Reputation: 4906
Posted 21 February 2013 - 09:40 PM
Apple, at least, is very open about taking a 30% cut. The others are generally around the same percentage, but mostly aren't as straightforward.Unconfirmed rumours state that the industry standard appears to be about 30% for steam, iTunes, amazon, etc. Could be wrong, but I've read it in a few places.
Tristam MacDonald - SDE @ Amazon - swiftcoding [Need to sync your files via the cloud? | Need affordable web hosting?]
#6 GDNet+ - Reputation: 1693
Posted 22 February 2013 - 01:59 AM
A recent article which may find of use.
Defender's quest - by the numbers
Whilst it does not pertain directly to the percentage question of the OP I do believe it contains sufficient material to be a worthy adjunct to this particular thread.
In addition to what has been mentioned above with reagrds Steam's cuts being variable from game to game or organisation to organisation, I have also read that Steam has also shown some flexibility in reducing their cut when a product undergoes a massive discount sale. How broadly this applies I don't know.
#7 Members - Reputation: 159
Posted 23 February 2013 - 07:14 PM
A recent article which may find of use.
Defender's quest - by the numbers
Whilst it does not pertain directly to the percentage question of the OP I do believe it contains sufficient material to be a worthy adjunct to this particular thread.
In addition to what has been mentioned above with reagrds Steam's cuts being variable from game to game or organisation to organisation, I have also read that Steam has also shown some flexibility in reducing their cut when a product undergoes a massive discount sale. How broadly this applies I don't know.
I bet Valve also considers taking a lower % to attract big studios to signup with them.






