What arent you good at drawing?

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18 comments, last by wfrye2005 11 years, 1 month ago
There are two faculties that contribute to drawing well. They're heavily interdependent but in many ways seperate too. (1) is eye. (2) is hands.
(1) is the ability to look at the world in 3D, or visualize it when drawing from imagination, and project what you see mentally into 2D. It's also the ability to look at a 2D drawing, that you did or someone else did, and see what is wrong with it -- if you have a good eye, the errors just jump out of the paper and then you fix them.
(2) is the ability to put down on paper what you see in (1). It is the ability to use pencil, pen, charcoal, or whatever, to physically construct an image.
In my experience, (2) is more amendable to study and practice and taking classes and so forth. There are a lot of tricks to various media that it helps to just have someone teach you i.e. "okay, here's how you paint hair with oil", etc. (1) tends more to be something that you either have or you don't -- although lots of people will disagree with me on this and start saying how you really can train your eye. For the record, I don't disagree but I still think it's pretty clear that (1) has a strong innate component in people who are really good artists.
Personally I've always had a better eye than hands. Probably because the course my life took never let me spend a lot of time making art as an adult. It's really something you have to do daily if you want to be good.
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Wow, it's weird seeing people who profess to being bad at drawing people. I think I need to get out more

I'm at my best and entirely in my comfort zone drawing most people. Big people, small people, humanoid not-quite-people (satyrs, fairies, ogres etc). It's how I've wired my brain because I draw them so much

...It also means my attempts at non-organic structures (architecture, levels, most weapons, vehicles) are... lackluster.
That, and my eye for mixing colors by hand. Can't do it. Not at all.

But I'm a firm believer that most people can learn how, as long as they want to, and draw almost every waking moment. If you want to draw that epic idea for a monster you had, you should do it. It won't turn out exactly as you imagine, but eventually you'll get better and will be able to reiterate it.

Happy drawing!

Wow, it's weird seeing people who profess to being bad at drawing people. I think I need to get out more

I'm at my best and entirely in my comfort zone drawing most people. Big people, small people, humanoid not-quite-people (satyrs, fairies, ogres etc). It's how I've wired my brain because I draw them so much.

It is mostly about time spent. I've drawn animals/monster and plants since I was in elementary school, so that's what I'm most comfortable with. Both people and architecture/perspective/machinery are more challenging for me because I started later. Though, I do think people are a subject where audiences are hypersensitive to small errors because our brains evolved to pay minute attention to the appearances of those around us, both their emotions and the health/age/ethnicity, etc. When drawing monsters I'm much less likely to hear comments on details like where the eyes are placed in the face, or comments that a supposedly masculine animal looks too feminine, but I hear that kind of thing all the time (and have said it myself) about drawings of people.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

There are two faculties that contribute to drawing well. They're heavily interdependent but in many ways seperate too. (1) is eye. (2) is hands.
(1) is the ability to look at the world in 3D, or visualize it when drawing from imagination, and project what you see mentally into 2D. It's also the ability to look at a 2D drawing, that you did or someone else did, and see what is wrong with it -- if you have a good eye, the errors just jump out of the paper and then you fix them.
(2) is the ability to put down on paper what you see in (1). It is the ability to use pencil, pen, charcoal, or whatever, to physically construct an image.
In my experience, (2) is more amendable to study and practice and taking classes and so forth. There are a lot of tricks to various media that it helps to just have someone teach you i.e. "okay, here's how you paint hair with oil", etc. (1) tends more to be something that you either have or you don't -- although lots of people will disagree with me on this and start saying how you really can train your eye. For the record, I don't disagree but I still think it's pretty clear that (1) has a strong innate component in people who are really good artists.
Personally I've always had a better eye than hands. Probably because the course my life took never let me spend a lot of time making art as an adult. It's really something you have to do daily if you want to be good.

Well, it's a bit more complex than those two - have you ever met an autistic artist who can only draw from reality or memory and has great difficulty making up anything original? They might have great eyes and great hands but the visual imagination or design ability is lacking.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

Right now I suck at drawing most things. After I picked a new job in 2009 I lost the time to draw, and now I'm quite rusted - and the rustier I am, the faster I give up. It's a psychological downward spiral. =( Eventually, I'd like to get back to drawing though.

That said, even when I was better, I was never good at drawing animals. No matter how hard I tried, I couldn't draw a realistic horse, cat, wolf, dog, tiger, etc. I have a wolf-man character in my game who has a wolf pet, and I thought I could draw it... such a failure, I have never seen! =P

I was pretty good at drawing realistic people though, and I loved drawing fantasy costumes and armors. I have a stack of artpads full of old character designs. (Although mostly women. =P)

i do faces and bodies pretty well... i mean, that's what i draw most of the time. I sometimes have problems with water/lava/fire, since they are quite hard to draw. also sometimes trees and stuff like that

Just keep drawing stuff and you will get better...

and for some tutorials (well... in manga style anyway) you can check:
mark crilley's channel

I'm terrible at people through lack of practice backed by lack of interest- character design was never really my thing. My favorite Star Wars character growing up was probably the Super Star Destroyer...

I also am not very good at perspective since I have a hard time dealing with the lack of perfection that often results. I used to be the same with lighting shading but have managed to practice enough do a reasonable job.

Here's my deviantart for reference: http://prinzeugn.deviantart.com/ Note the lack of organics and works heavy on perspective.

-Mark the Artist

Digital Art and Technical Design
Developer Journal

I suck at drawing hair and facial expressions. My devianart: http://msw.deviantart.com/

Color.

Black and white makes value correction so much easier. And I've been reliant on using lines (and more recently lineweights) to describe forms. The second I jump to color, I have issues with palette selection and loss of value range (the white-to-black scale). It's on my current "to study and practice" list.

Also it's not specific to a topic, but I have trouble finishing drawings and paintings. I leave a lot of sketches half-polished. The looseness of the sketch lets me see what I wanted in the image, while obscuring the elements that weren't clearly defined in my head, or that I didn't want to bother finding reference for. This can more easily be described as "laziness". :p

Hazard Pay :: FPS/RTS in SharpDX (gathering dust, retained for... historical purposes)
DeviantArt :: Because right-brain needs love too (also pretty neglected these days)

Also it's not specific to a topic, but I have trouble finishing drawings and paintings. I leave a lot of sketches half-polished. The looseness of the sketch lets me see what I wanted in the image, while obscuring the elements that weren't clearly defined in my head, or that I didn't want to bother finding reference for.

I have that same problem with design, programming, essentially everything--once my curiousity is satisfied, that's it. I'm bored. It doesn't get finished, and I move on to whatever gets my attention next. I have a terrible feeling that I'll get the game I'm working on just far enough to see that the engine is working properly, then lose interest and never actually add any content. It's a 2D game, you see, and I have a copy of 3D Game Programming with DirectX11 (Frank Luna) on my desk, taunting me, saying "Two dimensions? Pfft. I have three. Read me." It's maddening.

Anyway, I bought a sketchbook today with the intention of trying to get over my phobia of drawing people. I think most of it is rooted in a fear of criticism, or some such nonsense, hence why I'll limit my practice to this one discrete sketchbook that no one but me will ever see (it's identical to several others I have, and won't stand out amongst them). Ideally, I'll improve enough that I'll no longer be ashamed of the drawings and they'll feel just like architectural or landscape drawings do--I welcome criticism with those; it's praise I can't handle. At all. ...I should probably just see a therapist.

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