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Smooth Destructible Voxel Terrain


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#1 Lukas Boersma   Members   -  Reputation: 116

Posted 22 February 2013 - 09:30 AM

Hi,

 

I'd like to advertise the project which some friends and I started some months ago. Back then, we had the idea to create
a Minecraft-like game with destructible terrain, but without blocks. We made a prototype and it worked pretty well. It features an infinitely large procedural world and correct physics interaction with the terrain. Everything is written from scratch in plain OpenGL, currently supporting Linux and Windows. Here is some video footage:



For an overview of the technical details, have a look at this post on our blog.

We are currently rewriting the whole engine, with a long-term goal to create a game engine that allows easy creation of mods and games based on our terrain technology. The mid-term goal for the next year is to release a sandbox game with Minecraft-like gameplay.

We recently set up a blog where you will find regular updates on our progress and some technical devblog articles that might be interesting to you: http://upvoid.com

We are working on this for some time now, so we are grateful for any feedback. Let us hear what you think!



Sponsor:

#2 swiftcoder   Senior Moderators   -  Reputation: 10445

Posted 22 February 2013 - 10:37 AM

That's pretty neat. I've been meaning to get back into voxels for a while - might provide the encouragement I need :)


Tristam MacDonald - Software Engineer @Amazon - [swiftcoding]


#3 Lukas Boersma   Members   -  Reputation: 116

Posted 27 February 2013 - 12:25 PM

Thanks! In case anybody is interested, we wrote an article about the grass rendering in our prototype: http://upvoid.com/devblog/2013/02/prototype-grass/



#4 Lukas Boersma   Members   -  Reputation: 116

Posted 15 March 2013 - 02:19 AM

Since the prototype you saw in the last video, we have rewritten our complete codebase. Things are now looking pretty again; here is a new video. Of course, everything is still in a very early stage. Especially the jaggy material intersections and normals still have to be fixed.

 



#5 Ashaman73   Crossbones+   -  Reputation: 8005

Posted 15 March 2013 - 04:18 AM

Looks really cool, good job ! smile.png



#6 swiftcoder   Senior Moderators   -  Reputation: 10445

Posted 15 March 2013 - 06:09 AM

I meant to ask this a while back: are you doing the dual contouring on the CPU or the GPU?


Tristam MacDonald - Software Engineer @Amazon - [swiftcoding]


#7 Lukas Boersma   Members   -  Reputation: 116

Posted 15 March 2013 - 06:29 AM

We are doing it on the CPU. It is more than fast enough, and we are already GPU-limited on most systems.






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