I heard somewhere before that I can include the dlls with the game so that the user won't have to download and install Xna redis.
If you curious why, because I find it easier to give it to the players, then to make them download it.
Posted 22 February 2013 - 11:51 AM
Many computers already have XNA installed on them. Otherwise I don't think its possible, Microsoft set it up this way so they could update the framework freely without requiring developers to update their references and recompile. Now that XNA is discontinued though that's not really the case. Look at MonoGame... Windows DirectX platform on that in specific, that does not require any redist installations as it uses SharpDX.
Posted 22 February 2013 - 01:07 PM
I don't think end-users really care if a framework is discontinued or not. Many games still use XNA and thus many computers already have XNA installed on them.
Anyway I tried googling and... http://stackoverflow.com/questions/8145955/is-it-possible-to-run-an-xna-game-without-net-or-xna-installed
Sorry if I couldn't help
I'm sure I tried looking all around on how to skip this installation over a year ago and I would remember if I found a solution on doing so.