Hi everyone !
Now I'm trying to architect myself little engine , and I want to add some beauty effects in it for next semester to interview some game development company, I want to step by step to create a pretty ocean effect, now my engine just can create plane, and I‘ve read some paper for simulating ocean, I want to create a waving-plane without any light & texture technique as 1st step. I have used shader before, but still not skilled, how should I finish my 1st step ? ( It seems that use 4 sine wave to simulate ocean in general ? I dont know how to implement ) .
Can any one give me some ideas ?






