I found this video of a jungle viewer using opengl here :
now im no where near implementing such a project but i was wondering how the foliage in the forest implemented? The guy says he used 3ds max. Is it like he creates entire model of the trees n things in 3ds max and just loads it in opengl ?
or is the foliage built using coordinates and texturing ?
Any idea about this would be helpful.
What if i wanted to implement a similar project..What things should i cover in opengl ? It maybe years before i can do it but i want to know the general topics involved.