I'm wondering if anyone has any experience with getting keyframe information out of .3ds files.
Specifically where I can find the keyframe 0xB008 chunk, which gives two unsigned ints for start and end keyframe.
I know it's in the 0xB000 chunk somewhere? I'm assuming each object has a bunch of them. I have three sources on this one, van velsen, the lib3ds masters, and an xbdev tut. :/
That's pretty much the only chunk I have left to find. Please help!
Once I get this I can start actually doing some model animation.