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2D Farm Game


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#1 Rotflturion   Members   -  Reputation: 116

Posted 24 February 2013 - 04:37 PM

Hello!

 

I would like to present the game I am working on right now: it's a 2D farming game, loosely inspired by the Harvest Moon series, being developped in C# using the XNA framework.

 

The general goal as follows: you have X years of time to turn a piece of land into a well-prospering farm, by gathering enought money to pay the debt, and getting the people to accept you. There will also be side-goals, and after the main goal of the game is won the player is able to keep playing, otherwise the farm is lost

 

What do I have so far:

- A lot of spaghetti code

- A map engine [pixel-based movement, the character actually waves his arms when he's walking!]

- Inventory system with adding/removing/dragging items and a hotbar

- Time system with day/night cycle, months, years

- Functional tools [Shovel/Hoe, Bucket/Watering Can, Axe, Hammer, Seeds, fence etc.]

- Basic particle system for the digging/cutting/etc effects [to help in fighting the urge to puke after seeing the same animation played for the 1000th time]

- Planting/growing routine [the plants grow only in the daylight, and if properly watered]

 

How does it look like:

gameshadow.png

Edit: Added some simple shadows under the player, trees and bushes

 

nicerg.png

Changed the grass, soil etc. tonation to make it a bit brighter

 

I'm not really that good with graphics [the road looks like it's made of planks, and the character is ugly], so any constructive criticism welcome!


Edited by Rotflturion, 08 March 2013 - 01:07 PM.


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#2 Retro Owl   Members   -  Reputation: 169

Posted 25 February 2013 - 07:45 AM

Looks quite nice to me! To improve the graphics you should of course add more variation (different trees, stones, bushes etc.) and I'd also recommend trying to add small shadows to your tiles and sprites, this usually makes it look much more professional.



#3 Rotflturion   Members   -  Reputation: 116

Posted 25 February 2013 - 02:57 PM

Ah yes, I love variation - I just made the trees to test out how will the layering work out, so there's only one sprite for them for now, but more will be added soon [I also need to get two textures for each tree sprite, as I have a kind of ... wind effect 'moving' the plant leaves randomly to add some more life]

 

The shadow idea is certainly worth trying, I didn't think about that - thanks!

 

Also, do you mean full blown scale shadows of the object, or just simple darkened circles? :-)


Edited by Rotflturion, 25 February 2013 - 03:00 PM.


#4 cbotman   Members   -  Reputation: 218

Posted 25 February 2013 - 10:51 PM

Looks good so far. I'd love to see more. :)






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