I need to make a Unity3D game for a competition in my college. Type of game is FPS. However hack & slash games are also allowed.
I want it to be very basic. (This is the first time such a competition is being hosted in my college; so no high expectations).
Perhaps a couple of rooms/ corridors. With a door mechanism in the middle. About 10 enemies. And, if possible, maybe a boss fight at the end in a 3rd room. That's all.
VFX like sword trails will be a welcome addition, but not at all a must have requirement.
Any guide/ tutorial on how to build such a game will be very much welcome.
By the way, I have a basic knowledge of Unity3D. I also have access to 3D models (both self-made and free ones).
I know nothing about AI as of this moment. I'm going to go through some AI scripts & tuts right after posting this.
Please note that we need to use JS for the scripting part. And using scripts made by others
I came across Burgzergarcade.com's "Unity - Hack & Slash Tutorial".
But the entire stuff is way too big for me to study in a week.
Also, I think that the game is very advanced and has features which I don't need to incorporate in mine right now.
As I said before, I need to know how to create a very basic (and small) hack & slash game.
And I don't just want to compile some existing project files, either. I want to learn as I make. And make as I learn. :-)
Deadline - March 5, '13. Please help.
Thanks and regards.
Edited by gdebojyoti, 26 February 2013 - 12:12 PM.