Can anyone recommend me a book that goes through everything?(from pointers to templates,aggregation etc.?
I don't need a total beginner book,but something to...reevaluate.
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Posted 25 February 2013 - 03:00 PM
Accelerated C++ is a good starting point... it covers the basics without being too beginner focused (although I don't believe it covers C++ 11)
Posted 25 February 2013 - 08:45 PM
I guess it's a little old, but it's free as in beer ;) http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html
Posted 25 February 2013 - 08:53 PM
I learned on this one, which can be a little slow in the first couple chapters, but does a decent job of teaching you at least the basics of most of the language. I'm not sure if there is a new version that covers C++ 11, but for all the other stuff it seems quite good to me.
I like C++ Primer Plus
Jason Zink :: DirectX MVP
Direct3D 11 engine on CodePlex: Hieroglyph 3
Direct3D Books: Practical Rendering and Computation with Direct3D 11, Programming Vertex, Geometry, and Pixel Shaders
Articles: Dual-Paraboloid Mapping Article :: Parallax Occlusion Mapping Article (original):: Fast Silhouettes Article
Games: Lunar Rift
Posted 26 February 2013 - 03:05 AM
I also learned using C++ Primer Plus (5th edition in my case)
The C++ standard library (2nd edition) is a fantastic book to learn (or reference) STL (incl C++11) but assumes a basic understanding of C++.
the C++ in depth serie is also recommended (though deffinitely not for beginners).