How to do??? in 3d
OBB plane point of intersection
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Posted 26 February 2013 - 07:29 AM
I'm calculating like this and is giving me realistic results:
Taking all the vertices combinations (total = 24 lines = 48 points) on the OBB, doing a Ray-Plane Intersection and getting the intersection point.
There is some kind of better way to do this or it is actually the right way? Thanks.