GhostWolf Collective Entertainment Recruitment!
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Posted 26 February 2013 - 01:04 AM
Greetings! My name is John Montoya, I am the Co-Founder/Producer/Musician of GhostWolf Collective Entertainment. We are a new independent game team looking for recruits to help us with our Metal Gear Solid fan-game. In this thread you will find updated posts about our game.
We are a non-profit team.
Here is a list of requirements for the current available positions (* indicates urgency):
2.5D Platformer engine design within GameMaker Studio
Mega Man, Yoshi’s Story, Zelda: Ocarina of Time, and Super Mario mechanics
Primary platform: PC
Possible platform backend: HTML 5
Graphic Artist Requirements:
**Level Designer Requirements**:
2.5D level design
Puzzle element incorporation
*2D/3D Artist Requirements*:
Preferred tools: 3DS Max 2012 & Photoshop CS4 or higher (adjustment layer compatibility)
3D to sprite
Miscellaneous object modeling
2D loopable particle effects
Texture Artist Requirements:
Bump maps; normal mapping a plus
Basic textures for 3D meshes, including humanoids and machines
3D Animator Requirements:
Motionbuilder 2012 or friendly file export capability (FBX file extension preferred)
Soft-body and mechanical animations
I have also attached work-in-progress screenshots of the game. If you have any questions feel free to post them here. If you're interesting working with us you can send your portfolio to email@example.com or firstname.lastname@example.org (official website and email addresses coming soon.) We look forward to seeing your work!
I will be uploading more pictures as we continue the development process.
- John Montoya