I have used many of them. unity3d, blender, photoshop and such... none of them really met my needs. I am not sure which one to move to next, but when I get home to my desktop I thought of giving Unreal Development Kit and Cry Engine 3 a try. they are free, but you have to pay to publish things... this shouldn't be a problem though, if your just practicing.
Hope I was helpful
**and yes, blender is better than unity3d, in my opinion at least
Unity3d, UDK, and CryEngine 3 are game engines and not in the same category as programs as 3dsMax, Maya, Blender, or any Adobe stuff really. They can be useful as a rendering tool for 3D assets, but I don't think they need to be mentioned in this conversation at all.
thanks alot i will try all of thse softwares, by the way my other question do i need eny skills with drawing, cause at the moment i have no skill with painting, drawing and things,
but if it is needed for my dream job i will work really hard to learn how to paint,
but just want 2 know if i need before i dedicate hours of it. enyway thanks everyone that has helped.
In my experience, painting is a novelty that's never really necessary. I only ever did it maybe twice; it just takes too long to be useful. Drawing with pen and pencil (and sometimes marker, but those things are really expensive) is a far more useful skill, especially if you're good at sketching out the basics of your concept quickly (we always called it "rapid sketching"--I don't know if that's a widely used term or something unique to my professor). Getting good at that comes down to practice. A lot of it. As in never be without a pen/pencil and paper.
If you absolutely can't draw, keep in mind that 3D modeling is a completely different skill--you can be great at one and terrible at the other. I've known a lot of people who used modeling software exclusively, and a few who never even needed to touch a computer to get their point across. As long as the underlying idea is good, it can be expressed effectively in any number of ways; you just have to find the one that works for you.
Granted, my experience comes from an architecture degree, but I'm sure some of that transfers to game art (at least in terms of environments and basic design principles).
I agree, but learning the basics about anatomy and building up skills with a pen will really help.
Considering the jobs of 3D generalists or artists in the game industry are pretty demanding, I've seen folks with okay portfolios and a couple years of experience get over-looked because they aren't as great as the studio wants.
That's something that you'll need to strive for to get that consistent, salaried job as a character artist at a studio; to be as great as you can be.
Learn everything you can about the human body, learn everything you can about perspective, line, and shadow, and practice your heart out with a sketch pad and a pencil. Find styles you like and can emulate all while trying to maintain basic art principles and a believable anatomy for what your drawing.
And yeah, what thade wrote will help you get you going, but it still depends on you.
It's not an easy path that you're choosing, but its pretty freaking fun!