Quick question hopefully a quick answer. I am planning a game using XNA(or Monogame) i havent decided, but i want to to be networked, so i can play with friends over the internet. I Started this project about 3 days ago and so far almost have a working Framework on which to build a Game.
However, i have recently been lead to beleive while watching a Monogame Talk on youtube that its integration of Lidgren was Local network only :/
However i thought as Lidgren is TCP/UDP is would work fine over the internet aslong as the client was pointed towards the server, and i had some form of port forwarding setup on my network.
So really, can i do this? I dont really want to go much further on the game if this is impossible.
If i am right, i host the server on my machine and Get a client to connect, once i have forwarded the correct port. correct?