This is probably a repost, so sorry about that.
Right now I'm trying to find the best multiplatform solution and I keep getting a bunch of mixed answers from Google searches. I've decided to download and develop on Ubuntu so I can test the multiplatform capability between the Ubuntu half of my computer and the Windows half, that way I'll pretty much know that my game runs on at least two different OS. So I've narrowed it down to a couple Linux IDEs:
*Code::Blocks, which I've tried before but didn't really like... not sure how good it really is
*Eclipse (at least the C++ specific version), but I hear it can become pretty slow since its Java based (same for NetBeans)
*Qt Creator, which I've heard a lot of good things about but it makes me nervous that its based around a specific SDK
I just wanna make sure from the get go that my IDE won't leave me hanging somewhere later close to release. I narrowed it down to these three because they all had relatively good things said about them and each seems pretty close to having a working version of Clang ready for them which seems invaluable for the debugging process. Is there something I'm missing, or should I just suck it up and straight up use vim with the normal GCC compiler and just do everything by hand because I'm so paranoid XD
Thanks for your help.