Okay, so here is my concept for a game that I am thinking about making, tell me if you it would be plausible to make if it would be fun to play, if there are other games like it, and any other thoughts you might have.
So, I was watching Alien the other day, and I was thinking as I watched it, what if this were a video game? Now I know that loads of Aliens games have been made in the past, but I wasn't really thinking about Alien in particular, but more about the concept of a video game that was basically a movie, but with you as a character in it.
This got me thinking about ways of implementing full immersion into a game, and I came up with a list of features needed to make my game.
The game would be first person.
The game would have absolutely no HUD, subtitles or anything on your screen. Not even "E to pick up" or anything like this. Escape key would maybe pause the game and bring up the menu, but apart from that there would be no indicator that this was actually a game.
Pacing would be a huge part of the game. The game might last around from two to three hours, with a recommendation that you play the game from start to finish. If the game was about an assassin you might only assassinate someone two or three times. If the game was based around say Aliens, the Aliens might only start attacking halfway through the game. This isn't to say that you wouldn't be doing other things during the rest of the game, just that the game would be paced like an old school movie. This would mean that when you do get into combat for the first time it has so much more meaning to the world that you are invested in.
You cannot die. One of the big ideas for this game is a completely fluid story that feels extremely real. Anything that happens in the game cannot be undone, there is no retry screen, you will never do the same thing twice in a row because you failed it the first time. That isn't to say that you wouldn't be able to fail at tasks given to you by the characters in the story, but rather the consequences for failing would be apparent in the story, as your friends end up dead, or the enemy is closer to achieving their goal.
The game will never wait for you to do something. If some one tells you to do something, you don't have all the time in the world to do it. The world that you are in with constantly progress whether you do anything or not. This means that if you don't preform a task, then the story will progress without you, for example, getting someone else to do it, or some one ends up dead because you weren't watching their back.
Player choice would be completely dynamic, instead of being presented with a obvious choice by the game, you could be given a choice by the characters. For example, the party you are with could split up, one going down into the sewers, and one up into a building. Depending on which group you follow in the game, you will be part of a different part of the story.
This idea of things going on whether or not you are observing them would make for good replay ability as well, as you could go with different characters, and engage in the story in different ways.
So guys, what do you think? I was thinking about Alien when I came up with the idea, but I think It could work with a lot of other types of movie/game.