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WarCluster - the first social game on Twitter that relies on total annihilation


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#1 altras   Members   -  Reputation: 114

Posted 27 February 2013 - 12:22 PM

 

 

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WarCluster logo

We wanted to create something really massive, that can be super simple, but still have an impact on how players are having fun. With a lot of brainstorming (and little dreaming) we’ve come up with War Cluster icon_smile.gif We thought that it would be cool that the universe of the game can be based on a Social Network (the players can be the “content”) and thus War Cluster quickly become the first social game on Twitter, a very ambitious project still in development by Denitsa,KirilDavidPaveland Vitaliy

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Persistant world

Imagine a colossal battles of over 35million daily players (similar magnitude like of a facebook social game from zynga) in one persistant server. Total carnage! >biggrin.png

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Real time battles

Our backend is written on Go and our frontend is using everything HTML5 can offer. That’s why we focus that the real time experience can be really Real-Time. The spectator mode will be spectacular watching all of these space armies clashing and becoming debris. Pure annihilation! Wooo-hooo.

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Social connections

We will abuse a lot the Twitter API so that we make sure everything is kept as social at it can be. We don’t mean *spam* or anything dirty like that – we mean that in order to be a leader of a space empire you have to communicate a lot icon_wink.gif

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Space strategy and diplomacy

A minimalistic approach towards the strategy genre. Everything is very easy to learn yet hard to master. The additional meta game in the form of robust diplomacy in the Twitter universe will add a layer of “planning before acting”.

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Arcade gameplay

We’re having real fun and it’s very addicting developing this game icon_biggrin.gif We hope that feeling stays in the game. We’re having a lot of “arcade” hackathons and we hope we can translate that in the gameplay too happy.png

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Browser based

Yeah, every magic that runs the game will happen in your browser – no downloading, no installing etc. Just login and play icon_biggrin.gif The power of the web technologies yeaaaaaaaaaaah \m/ >_< \m/

 

You can follow the projects update at http://twitter.com/warcluster.com



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#2 altras   Members   -  Reputation: 114

Posted 18 March 2013 - 05:08 AM

We're currently working on the visual aspect of the game. What do you think about the http://codepen.io/altras/full/Hwixy(animated logo) and the http://178.79.148.84:8118/(cosmos)? 


Edited by altras, 18 March 2013 - 05:08 AM.





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