We wanted to create something really massive, that can be super simple, but still have an impact on how players are having fun. With a lot of brainstorming (and little dreaming) we’ve come up with War Cluster We thought that it would be cool that the universe of the game can be based on a Social Network (the players can be the “content”) and thus War Cluster quickly become the first social game on Twitter, a very ambitious project still in development by Denitsa,Kiril, David, Paveland Vitaliy
Imagine a colossal battles of over 35million daily players (similar magnitude like of a facebook social game from zynga) in one persistant server. Total carnage! >
Our backend is written on Go and our frontend is using everything HTML5 can offer. That’s why we focus that the real time experience can be really Real-Time. The spectator mode will be spectacular watching all of these space armies clashing and becoming debris. Pure annihilation! Wooo-hooo.
We will abuse a lot the Twitter API so that we make sure everything is kept as social at it can be. We don’t mean *spam* or anything dirty like that – we mean that in order to be a leader of a space empire you have to communicate a lot
A minimalistic approach towards the strategy genre. Everything is very easy to learn yet hard to master. The additional meta game in the form of robust diplomacy in the Twitter universe will add a layer of “planning before acting”.
We’re having real fun and it’s very addicting developing this game We hope that feeling stays in the game. We’re having a lot of “arcade” hackathons and we hope we can translate that in the gameplay too
Yeah, every magic that runs the game will happen in your browser – no downloading, no installing etc. Just login and play The power of the web technologies yeaaaaaaaaaaah \m/ >_< \m/
You can follow the projects update at http://twitter.com/warcluster.com