I'm a newbie to OpenGL, so here it goes: How do I remove one fragment shader stage for another? Would I
just use glUseProgramStages(...GL_FRAGMENT_SHADER_BIT...) on the new fragment shader and would it
then remove the other one? Can a pipeline have more than one fragment shader in use? :/
Like this?
Draw call:
glUseProgramStages(vert shader)
glUseProgramStages(first frag shader)
draw stuff;
glUseProgramStages(second frag shader)
draw stuff