is there a way to send a int number or bool to the pixel shader from the geometry shader
i been writing a geometry shader for grass , which expands a point to a grass which has 4 quads which are all created on the geometry shader.
now these all texture colour correctly . now is there a way to send a bool from the geometry shader to the pixel shader so that it will then texture sample from a picture of a flower,
so that the grass can either be grass or grass with a flower head at the end of it






