Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Physx 2.8.4 hardware acceleration problem


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
No replies to this topic

#1 Tom123   Members   -  Reputation: 125

Like
0Likes
Like

Posted 01 March 2013 - 03:35 AM

Hello, guys. I'm using Physx to create a square cloth.

 

If the cloth is big enough, for example 8cm*7cm, then it falls down at the plane successfully.

If the cloth is not big enough, for example 2cm*3cm then while it fall down to the plane, it immediate bounces up and even much higher than it original start point.

This problem only appeared with GPU acceleration. If I turn the GPU acceleration flag off, then the problem gone.

 

Could anyone tell how can I fix the problem? It is fixable(cause not by Physx SDK but just my setting of the scene wrong) or not?



Sponsor:



Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS