I need some/one people/person who have written .3ds loaders which pull animation data out using any language I don't care which it's irrelevant.
What I need to know is how the 0xB021 position track, 0xB022 rotation track, and 0xB023 scale track are structured so that I can write this section of my loader. It's kind of the important bit. I have everything I need bar this information.
I also need this information desperately. I've been asking everywhere and no-one ever seems to reply, let alone point me at some documentation, a working loader*, etc.
I know it's pretty much a dead format, but it's a uni project and .3ds is set in stone.
*lib3ds - yeh great but it's a mass of horrible looking code, and I can't find the bit that deals with these chunks specifically - if you know where to point me in lib3ds, please do so, it would be massively appreciated.
Praying for help now.
Thanks in advance
Edited by mynameisnafe, 01 March 2013 - 07:16 AM.