HTML5 browser game

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5 comments, last by medevilenemy 11 years, 1 month ago

I've been playing around with html5 game engines like enchant.js and akihabara but at that time, I was just blindly developing.

I keep stopping because I want to make a game that lots of people will play.

In my opinion, I think every new game that comes out now is just a story line and graphics change.

So should I just make a browser game with new story or just keep thinking until I find something innovative?

By now, anything you think of will probably have been done already in a game :(

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By now, anything you think of will probably have been done already in a game

And every movie has already been made, and no one writes a unique book any more...

Seriously?

If a game is fun to play, I don't even notice that it shares 85% of its "spirit" with 10 other games I've played. Just make something that's fun to play. The graphics should fit/enhance the gameplay, not be the reason for the gameplay. Similarly with storyline: I'm bored to tears if a game has a good story but the gameplay just feels like the price of admission to the next cutscene (I'm looking at you FFXIII).

Games are meant to be played, make it fun to play and you can throw the other two worries out the window.

Hazard Pay :: FPS/RTS in SharpDX (gathering dust, retained for... historical purposes)
DeviantArt :: Because right-brain needs love too (also pretty neglected these days)

I wouldn't suggest trying to do anything particularly ambitious in HTML5 yet. Its come a long way in the last year or so but it is still no really ready. Most browsers still don't have great support for it, and nobody has really figured out quite how to use it yet.

There was a saying we had in college: Those who walk into the engineering building are never quite the same when they walk out.

So should I just make a browser game with new story or just keep thinking until I find something innovative?

Do both! Go ahead and get started making games, even if it's just another story with elements that have been used and reused by game developers the world over. And in the mean time, write down (or type or whatever) any more innovative ideas that come to you. And when you have the great idea that you think will work, finish the game you've already started and then get started on the innovative idea. You'll end up with 1 html 5, completed (albeit non-innovative) game under your belt and even more knowledge about the task at hand as you begin your innovative game.

You could just try and make the game that you would would enjoy the most, not worrying about other people. Look at aspects you like in other games (e.g a scoring system) and put them all together in one ultimate game that is ideal for you. My general rule is that if I like it, so will other people.

Thanks guys for the responses!

I keep thinking that making a game that only I will play is a waste but who knows?

But I understand you guys saying I should just make any game.

The reason I chose HTML was because it doesn't need a big IDE (it just needs notepad and an internet browser).

Also, it's easy to upload a javascript game on something like github and let everyone play it through their own browsers without installing things.

What are my choices? :)

Fair enough.

There was a saying we had in college: Those who walk into the engineering building are never quite the same when they walk out.

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