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Do I learn the skills I need then make the game, or do I work on the game, and learn the skills along the way?


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#21 powly k   Members   -  Reputation: 643

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Posted 02 March 2013 - 07:12 PM

I once started iterating over this algorithm:

 

1) create what you want

2) if 1) fails, learn how to solve the problem

3) go back to 1)

 

Still working on it though, so don't know where it'll lead you!



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#22 BaneTrapper   Members   -  Reputation: 1147

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Posted 03 March 2013 - 03:33 AM

In the end, all depends on you.

I like and do it  following way:
Got a image of what i want my game should be, start putting peace by peace until the block is whole. If i cant make a piece learn how to make it then continue. But planing is crucial, because making just random classes and not at least thinking how everything will connect may cause a sphaghety code witch is a pain to work with even when you know what is where. That being said, a thinking of 4hours witch is :( may save like 2hours of rewriting the code witch is actually :) since during thinking you will probably get a clear image of what should be tweaked, what shouldn't even be made and what may be missing.

Good luck!


Current projects:
The Wanderer, 2d turn based rpg style game

www.gamedev.net/topic/641117-check-up-the-wanderer/


#23 Dennisvb   Members   -  Reputation: 160

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Posted 03 March 2013 - 06:28 AM

I am learning game programming now. When I started a few days ago I made sure I knew atleast the basics of C++ programming. Now I am trying to make a pong clone and later I will try harder stuff and make my own game!






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