I once started iterating over this algorithm:
1) create what you want
2) if 1) fails, learn how to solve the problem
3) go back to 1)
Still working on it though, so don't know where it'll lead you!
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Posted 03 March 2013 - 03:33 AM
In the end, all depends on you.
I like and do it following way:
Got a image of what i want my game should be, start putting peace by peace until the block is whole. If i cant make a piece learn how to make it then continue. But planing is crucial, because making just random classes and not at least thinking how everything will connect may cause a sphaghety code witch is a pain to work with even when you know what is where. That being said, a thinking of 4hours witch is may save like 2hours of rewriting the code witch is actually since during thinking you will probably get a clear image of what should be tweaked, what shouldn't even be made and what may be missing.
The Wanderer, 2d turn based rpg style game