Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

How is Adobe Flash for creating games?


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
3 replies to this topic

#1 markhansaven   Members   -  Reputation: 102

Like
0Likes
Like

Posted 02 March 2013 - 10:00 AM

Hey there guys,

 

I was wondering how Adobe Flash is for making games. I had it about 5 years ago and then it seemed that it was used for browser based content only. Now it seems like it can create content for mobile devices using AIR...? Sorry if this is a stupid question, but could it actually be used to develop legitimate games, and if it has are there some examples I can find? And, if it can create legitimate mobile content, can it create legitimate windows PC games (with an EXE file to play and everything)?

 

Thank you for your time, 

Mark



Ad:

#2 Cornstalks   Moderator*   -  Reputation: 5361

Like
1Likes
Like

Posted 02 March 2013 - 10:53 AM

Hey there guys,
 
I was wondering how Adobe Flash is for making games. I had it about 5 years ago and then it seemed that it was used for browser based content only.

It's still used primarily for web/browser stuff.
 

Now it seems like it can create content for mobile devices using AIR...?

It's possible, but I'm not sure how great it is. I can't comment too much here.
 

And, if it can create legitimate mobile content, can it create legitimate windows PC games (with an EXE file to play and everything)?

Yeah, you can, take a look at N. It was made with Flash, but is downloadable as an executable.
[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

#3 thienhafash   Members   -  Reputation: 101

Like
0Likes
Like

Posted 02 March 2013 - 09:13 PM

Flash is for small games 2D and 3D, big games ? you can not handle efficiently not because the platform limitation but the toolchain is very poor. If anyone has ever use the Flash IDE, you know what I mean, crash quite a lot, very buggy and incomplete features. Flash IDE is for asset creation only.

 

Flash is multi-purpose platform, you can create apps, games or anything you can think of at client side, It's very easy to customize the interface, actionscript 3 is a good language, web target run pretty well (compable to other technogolies)... for other targets (AIR => Mobile, Desktop), the performance is not very great.

 

If you really look onto Flash on devices, you need to use frameworks like Starlings for GPU-accelerated stuffs (or implement your own ?)

 

If you are Indie mobile developer, I recommends Unity3D if you are going for 3D, HaxeNME or Corona (I don't like Lua, btw) for 2D ... much better performance and workflow and stop the headaches.

 

To say the truth, after more than 5+ years works on Flash platform (look at my username tongue.png), Adobe really loses all my trust : a buggy toolset, a bunch of incomplete features, crash all the time, cost a ton of RAM, put cost on everything they can ever think of (look for "tax on speed" on Google to know what I mean) ... very frustrating experience ...

 

Hopefully that it will help someone.


Edited by thienhafash, 02 March 2013 - 09:18 PM.


#4 markhansaven   Members   -  Reputation: 102

Like
0Likes
Like

Posted 03 March 2013 - 08:16 AM

Thanks guys, this helps. : )






Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS