Hi guys, I'm trying to develop a RPG game, and I've come up with I think a pretty interesting background story.
I was influenced partly by the movie "Inception". Feedback and criticism would be welcome
"I.D.E.A.S." - Injected Dream Experience Application System
The core mechanics of this machine called 'IDEAS' was first developed by scientists in order to understand how the unconsciousness, consciousness, and dream worked. The system injects an information into a brain part called Somnia Mundus, region responsible for the imagery projected in dreams, while the user is in a forced REM (rapid eye movement) state of sleep. They found out that the user was able to recall the dream upon waking up, and said that they felt like they were in a real world and had full conscious control over what was happening.
This system was quickly picked up by an entertainment company named "Evirus", and they made it into a form of video game where the information injected would be a game setting and user would be able to actually 'live through' within the game world. The hardware of IDEAS look like an over-the-ear headphone, which can scan and interact with the brain.
The information was physically stored in a portable drive (much like USB drive) called 'Memory'. The game informations were written by both Evirus and amateur developers, and soon became the leading form of video game entertainment. There was one major problem with IDEAS to be played enjoyably and without much restriction, and that was error handling. Since the user is able to consciously be able to do whatever they liked, any unexpected behavior that the Memory has not been programmed to handle would cause the user's conscious mind to reject the game world and kick the user out of dream. Although the available memory space within Memory grew larger and the complexity of the game world grew bigger allowing for more error handling, the problem always existed: users did not have a complete freedom in the game.
Eventually, a quite revolutionary development was made, in which the game world was generated from the user's unconsciousness mind. Called Dynamically Imported Memory, in short DIM, solved current video games' shortcoming: impossibility of error handling all behaviors, and an infinite world. Once DIM was developed, pre-programmed Memory became obsolete. The game world was unique to each user and
was never unenjoyable as DIM passed the informations from the creative mind to the emotional mind and rejected the information if the feeling was negative on the user. All these informations were just fed into the Somnia Mundus, which took care of all the actual building of the game world, and the user would interact with the game world, causing many informations to be made within the creative mind, and the cycle continued, making a truly interactive game.
Now, the actual game that I'm developing makes use of this "duality setting" where there is a sort of science-fiction setting within the 'reality world' and a fantasy setting within the 'dream world', but mostly will be in the medieval, generic fantasy genre within the dream world.
Hopefully, the background story made sense to you, as English is not my first language so there might be bunch of places that can be more clear if worded differently.